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Saturday, September 29, 2012

Ready to Explore?


The MOSP Explorer hunt begins Monday, October 1 at noon.

Can you find all 50 gifts?

Tuesday, September 25, 2012

Press Release

"Quiet on the set ...   Roll cameras ..."
"ACTION!"

If you ever dreamed of being a movie mogul, the time is now. The Machinima Open Studio Project at LEA20 offers a wide variety of locales and sets built with filming in mind.  Nine builds dot the countryside with more to come. Peaceful Valley sits in the shadow of tall mountains, should you keep the region Windlight setting, while the cottages and outdoor locations along Beach Walk are definitely a sun lover's paradise.  LEA20 isn't too different from your favorite picturesque sim, except of course it is filming friendly.

There is that open spaces advantage in effect also. Houses have been situated to encompass vista; more shots are available and you may never even need to use that derez option. Ground level is fun to explore even as you may wonder how railroad tracks appear and disappear, seemingly going nowhere -- how a bunkhouse turns into a schoolroom when you enter. No, it isn't the twilight zone; it is simply the set designer taking advantage of spaces.

The welcome area is your starting point. Boards with photos let you choose your venue or opt for a HUD with the full list of locations right at your fingertips. Phase One of the project includes a duo of sound stages. I hear that food services just dropped by on Stage One, so heading over there is most likely your best bet. And what do you know? It really IS a sound stage. Well, perhaps a bit neater than the norm and with fewer cords and less electrician's tape; but still the ambiance is evident. Chose a set and of course take some pictures! 

MOSP, while designed for machinimatographers is also a friend of static film. In fact there is a Flickr group (http://www.flickr.com/groups/atthemosp/) where you can add your shots and maybe garner a bit of fame with the photo of the week. Beginners in either field are welcome!  And I understand that if you IM Chic Aeon with questions, she is happy to share her expertise.

Another impressive area is the High Corporate Offices which are open for meetings and classes -- and of course filming. Just ask for a group invite if you need to put an ad in the Events listings. There is also a movie camera, an anchor desk and a widescreen backdrop that let's you click for different stills to help tell your story. 

MOSP has been open during the building process, but the extra fun start on October 1 at noon. Come on over and explore. Details, as any good director knows, make the shot. So keep your eyes peeled as you wander around the sets. There are fifty (yes FIFTY) gifts to be had. It isn't a hunt in the traditional sense. Everything is out in the open. Pick up a notecard at the landing point, spend a little time looking for those details and head home with more than just photos!

Thursday, September 20, 2012

The Official MOSP One Minute Teaser


This face-paced film was enjoyable to shoot and even more fun to edit. I have been so busy with the sim that filming has been pushed aside. Good to be at it again. Available in 1080HD by changing the default settings.

Thursday, September 13, 2012

Working Hard


I have been working about ten hours a day at MOSP. Add in the blogging and conversations on pre-production machinima, I have been a busy gal. Two major builds to complete and I am ready for the grand opening October 1. That is also the beginning of the MOSP Explorer Hunt, so add making gifts to that list of accomplishments.

There are green dots scattering the map and that makes me happy. I thought I would put together a little getaway place down by the water. Terrifically cute with artist's bench and a colorful computer desk (with exhausted pose which I slip into when AFK), it only took a couple of hours for someone to discover me. Well I SHOULD have known that *wink*. So I will still visit but probably won't do a bunch of outfit changing there :D.

There has been some press on MOSP. Virtual Outworlding did a comprehensive post and I do appreciate the time and effort expended. I know it takes both.  I was also invited to do a TV interview on the hunt, but there was a time conflict. Very nice to have been asked.


Tired but happy I am catching up on the blog and Flickr and announcements and such. I still have half my prims in the coffers. But with five and a half months left, I am betting all but the rezzing reserves will be used. I just have to make sure and not run out of sky!

Sunday, September 9, 2012

11,000 Prims to Go


Sound Stage One is complete. I am sure I will find additions; items that come my way in the future, goodies I discover in my inventory (and boy have there been some great unearthings there). A good part of Peaceful Valley and Beach Walk -- names I have given areas on the ground -- are complete or making their way there. Plenty more to do of course. I am hankering to work on an Oriental area next.

In case it isn't clear. I am having a SUPERB time!

Friday, September 7, 2012

Onward - Sound Stage One


Yesterday was move in day. It took a little trickery and some help from my friends to get the region changed to "M". I mean really lots of machinima would never make it in a "G" rated world. Even the outfits I sometimes wear (not often; I am usually in jeans of some sort) wouldn't past muster.

Last night I couldn't help myself and installed a few environments down at ground level. Right now it is pretty pastoral with sheep and garden sheds and the like, but there will be more modern builds appearing in the future. I am thinking of the north half of the sim as Peaceful Valley (insert smile here). Most of us could use a little peacefulness in our lives.

So this morning (4 am to be exact) I needed a change and started on Sound Stage One. Originally I had envisioned a group of vignettes for filming, different rooms that could be melded into a various storylines. This morning after bath time (sometimes my most productive idea hour) I decided that the sound stages should really look like sound stages. So with that in mind I went to work.

If we had unlimited prims  (in our wildest dreams) we could do so much. So far all is well and I have some plans for a large minimalist area so that will balance out the detailed sets. I finished an office today and of course setting up the sound stages.

The High Rise Corp is complete and you can find it here.  I will be adding a box with a free poseball  for the camera person. It's on my list. The list is long. Much to do.

And there is plenty to see at ground level. Just don't think it is complete. This IS day two after all.