Sunday, January 31, 2016
MOSP Version 2.0
I just finished putting up the last area at the new MOSP. She is sleek and stylish and since I am a minimalist, she will be fine. Happily most all of the long time favorites are represented. There are many details missing of course, but the FEEL is there and with some fancy Windlights and good staging we will all have more places for photography and film.
There is a temporary sign with landmarks at ground level here: http://maps.secondlife.com/secondlife/Swanbridge/194/77/23
A few more extras can be added after I venture over to Blender and reclaim some prims, but things are in good shape.
A list of locations with photos will appear soon on an always available page, but in the meantime. Here are the spots you can look forward to visiting.
Beach - surf shack and artist's retreat
City - walk in tunnel, construction site, roads, building backdrops
Farm - the new Bayou Shack, barn, outhouse and lots of great animated props
Road to Nowhere - the not quite so long country road (still pretty convincing)
Standing Stones - still very magical
Post Apocalypse - with house and furnishing (oh my)
Grunge City (City of Lost Souls) - Just a street with grunge buildings and a bus stop but happy it is represented
In the Sound Stage we have - military barracks (new), manly and girlie areas of the gym, kitchen and dining (new), bedroom (new) and bath with shower
Except for ground level, sets are housed in surrounds or the (I am SO glad I still had this) rainbow sky bubble from Trompe Loeil (long ago release). If you prefer natural sky you can simply derez the bubbles. You can of course rez your own light globes and I have a tutorial on how to do that coming up in a post soon.