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Wednesday, April 8, 2015

Take Two


It is has been obvious for some time now that folks would rather read what I have to say than look at photos of "new stuff". This isn't just about this blog, it is about them all -- and honestly that makes me happy.

Not the ego type of happy; I really have never gone there. But it let's me know that some folks out there are thinking -- always good in my book. They may not agree with what I write, but they can use the ideas as a springboard to their own pondering.

So I am taking a bit of a turn on some of my blogs, including this one. Yes, there will be pretty photos but there will also be words. You get to decide how wise they are and how much they reflect your beliefs. Even if is a 180 degree difference -- that's good too.

Here we go.


I published a new video today.

It was a remake of one I did in 2011 and while the previous version was "fine for the time", it was so not exciting by today's standards. I had grown; software had improved. Put that together and hopefully the new version made some strides into betterdom.

I spent two days (yes two almost eight hour days) editing this film. I LOVE editing, but after a few hours with only 30 seconds accomplished I kinda hit a wall. I was getting antsy. I wanted to BE DONE. I wasn't having fun.

I sat myself down and gave myself a talking to. "You really DO enjoy this process. There IS no hurry. You are here to LEARN this new software." You get the idea. Amazingly, even though I knew it was a ploy to get myself  back on track -- it worked. After that I simply played. I learned. I took chances (saving often with different filenames) and I explored what could be done with my new tools and new personal knowledge.

I had some clips that I had sliced from the original film and the soundtrack file. I had been taking some partner shots (thank heavens for friends who will let you borrow their bodies for the sake of art) the last week. New footage from my OpenSim build was in the mix. I had no plan. I never do.  I let the footage tell the story, picking the best shots and putting them together in a tale that was unforeseen as I began.

What I found was interesting. Well, OK. Maybe I knew it would turn out that way; it often does. But still it is quite amazing to me. The story that revealed itself was mine. Well, not all mine of course, but there were some very fascinating parallels when I listened to the sound track while watching the visuals.

Is film-making therapeutic? Undoubtedly. Just like painting and poetry, sculpture and acting. We learn unexpected things that we were afraid to tell ourselves.

Yes, I do know how to make storyboards. Yes, I can write a script. But I have found -- that for ME -- the best approach is to let the story tell itself. Find your best shots. Move them around the timeline. See what unfolds.

It was a good two days work. I learned a lot on many levels.

Sunday, April 5, 2015

New in Sand


I have been sluething for primmy stuff lately. It's a bit like gold mining at this point as most items are now mesh and low land impact. But I did recover enough so that there are 500 available prims again for rezzing.

In the process a few decor items have disappeared and this new, very quaint artist's studio is now up in SAND.     There are some fun and different props inside, so get inspired!


Wednesday, April 1, 2015

New Windlight Videos

The last week has been spent making and remaking Windlight video tutorials.  The first is VERY basic and meant for first time users but the second and third might be of interest. These use the Firestorm Viewer but much of the information relates to other viewers.

Below that are a couple of my favorite Windlight settings that you can download and install in your skies folder (a little bit of techiness needed for that :D).  


*** Videos ***



First steps in understanding how to change your Windlight skies and see the world as YOU choose.
Working with Windlight - Making Your Own Skies




How to set both your viewer and your Windlight settings to show shadows. Info on ambient occlusion and shadow clarity.



Hard to believe but it has been six years since I made all the "Places" Windlights that are now in many third party viewers. I had been thinking of putting up more settings -- especially ones that works well with materials (normal and specular maps).

Here are two for a starting point.

MOSP - Cloudless
MOSP- Sound Stage Shadows